simple-quarry.lua
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| 1 | local SLOT_COUNT = 16 |
| 2 | local x, y, z, d = 0, 0, 0, "north" |
| 3 | local width, depth, height = 10, 10, 2 |
| 4 | |
| 5 | if (#arg == 3) then |
| 6 | width = tonumber(arg[1]) |
| 7 | depth = tonumber(arg[2]) |
| 8 | height = tonumber(arg[3]) |
| 9 | else |
| 10 | print('None or Malformed Size Given, Defaulting to 10x10x2 up') |
| 11 | end |
| 12 | |
| 13 | |
| 14 | DROPPED_ITEMS = { |
| 15 | "minecraft:stone", |
| 16 | "minecraft:dirt", |
| 17 | "minecraft:cobblestone", |
| 18 | "minecraft:sand", |
| 19 | "minecraft:gravel", |
| 20 | "minecraft:redstone", |
| 21 | "minecraft:flint", |
| 22 | "railcraft:ore_metal", |
| 23 | "extrautils2:ingredients", |
| 24 | "minecraft:dye", |
| 25 | "thaumcraft:nugget", |
| 26 | "thaumcraft:crystal_essence", |
| 27 | "thermalfoundation:material", |
| 28 | "projectred-core:resource_item", |
| 29 | "thaumcraft:ore_cinnabar", |
| 30 | "deepresonance:resonating_ore", |
| 31 | "forestry:apatite" |
| 32 | } |
| 33 | function dropItems() |
| 34 | print("Purging Inventory...") |
| 35 | for slot = 1, SLOT_COUNT, 1 do |
| 36 | local item = turtle.getItemDetail(slot) |
| 37 | if(item ~= nil) then |
| 38 | for filterIndex = 1, #DROPPED_ITEMS, 1 do |
| 39 | if(item["name"] == DROPPED_ITEMS[filterIndex]) then |
| 40 | print("Dropping - " .. item["name"]) |
| 41 | turtle.select(slot) |
| 42 | turtle.dropDown() |
| 43 | end |
| 44 | end |
| 45 | end |
| 46 | end |
| 47 | end |
| 48 | |
| 49 | |
| 50 | function getEnderIndex() |
| 51 | for slot = 1, SLOT_COUNT, 1 do |
| 52 | local item = turtle.getItemDetail(slot) |
| 53 | if(item ~= nil) then |
| 54 | if(item["name"] == "enderstorage:ender_storage") then |
| 55 | return slot |
| 56 | end |
| 57 | end |
| 58 | end |
| 59 | return nil |
| 60 | end |
| 61 | |
| 62 | function manageInventory() |
| 63 | dropItems() |
| 64 | index = getEnderIndex() |
| 65 | if(index ~= nil) then |
| 66 | turtle.select(index) |
| 67 | turtle.digUp() |
| 68 | turtle.placeUp() |
| 69 | end |
| 70 | -- Chest is now deployed |
| 71 | for slot = 1, SLOT_COUNT, 1 do |
| 72 | local item = turtle.getItemDetail(slot) |
| 73 | if(item ~= nil) then |
| 74 | if(item["name"] ~= "minecraft:coal_block" and item["name"] ~= "minecraft:coal") then |
| 75 | turtle.select(slot) |
| 76 | turtle.dropUp() |
| 77 | end |
| 78 | end |
| 79 | end |
| 80 | -- Items are now stored |
| 81 | |
| 82 | turtle.digUp() |
| 83 | end |
| 84 | |
| 85 | function checkFuel() |
| 86 | turtle.select(1) |
| 87 | |
| 88 | if(turtle.getFuelLevel() < 50) then |
| 89 | print("Attempting Refuel...") |
| 90 | for slot = 1, SLOT_COUNT, 1 do |
| 91 | turtle.select(slot) |
| 92 | if(turtle.refuel(1)) then |
| 93 | return true |
| 94 | end |
| 95 | end |
| 96 | |
| 97 | return false |
| 98 | else |
| 99 | return true |
| 100 | end |
| 101 | end |
| 102 | |
| 103 | function trackPosition() |
| 104 | if(d == "north") then |
| 105 | z = z - 1 |
| 106 | end |
| 107 | if(d == "east") then |
| 108 | x = x + 1 |
| 109 | end |
| 110 | if(d == "south") then |
| 111 | z = z + 1 |
| 112 | end |
| 113 | if(d == "west") then |
| 114 | x = x - 1 |
| 115 | end |
| 116 | end |
| 117 | |
| 118 | function detectAndDig() |
| 119 | while(turtle.detect()) do |
| 120 | turtle.dig() |
| 121 | end |
| 122 | end |
| 123 | |
| 124 | function forward() |
| 125 | detectAndDig() |
| 126 | turtle.forward() |
| 127 | trackPosition() |
| 128 | end |
| 129 | |
| 130 | function leftTurn() |
| 131 | turtle.turnLeft() |
| 132 | detectAndDig() |
| 133 | turtle.forward() |
| 134 | turtle.turnLeft() |
| 135 | end |
| 136 | |
| 137 | |
| 138 | function rightTurn() |
| 139 | turtle.turnRight() |
| 140 | detectAndDig() |
| 141 | turtle.forward() |
| 142 | turtle.turnRight() |
| 143 | end |
| 144 | |
| 145 | function flipDirection() |
| 146 | if(d == "north") then |
| 147 | d = "south" |
| 148 | elseif(d == "south") then |
| 149 | d = "north" |
| 150 | elseif(d == "west") then |
| 151 | d = "east" |
| 152 | elseif(d == "east") then |
| 153 | d = "west" |
| 154 | end |
| 155 | |
| 156 | end |
| 157 | |
| 158 | function turnAround(tier) |
| 159 | if(tier % 2 == 1) then |
| 160 | if(d == "north" or d == "east") then |
| 161 | rightTurn() |
| 162 | elseif(d == "south" or d == "west") then |
| 163 | leftTurn() |
| 164 | end |
| 165 | else |
| 166 | if(d == "north" or d == "east") then |
| 167 | leftTurn() |
| 168 | elseif(d == "south" or d == "west") then |
| 169 | rightTurn() |
| 170 | end |
| 171 | end |
| 172 | flipDirection() |
| 173 | end |
| 174 | |
| 175 | |
| 176 | function riseTier() |
| 177 | turtle.turnRight() |
| 178 | turtle.turnRight() |
| 179 | flipDirection() |
| 180 | turtle.digDown() |
| 181 | turtle.down() |
| 182 | |
| 183 | end |
| 184 | |
| 185 | |
| 186 | function start() |
| 187 | for tier = 1, height, 1 do |
| 188 | for col = 1, width, 1 do |
| 189 | for row = 1, depth - 1, 1 do |
| 190 | if(not checkFuel()) then |
| 191 | print("Turtle is out of fuel, Powering Down...") |
| 192 | return |
| 193 | end |
| 194 | forward() |
| 195 | print(string.format("Row: %d Col: %d", row, col)) |
| 196 | end |
| 197 | if(col ~= width) then |
| 198 | turnAround(tier) |
| 199 | end |
| 200 | manageInventory() |
| 201 | end |
| 202 | riseTier() |
| 203 | end |
| 204 | end |
| 205 | |
| 206 | start() |
| 207 | |
| 208 | |
| 209 | |
| 210 |