What it does

This program extends the automated tree farm from part 1, adding features like redstone-based stopping and running the farm for a specified number of turns. It also includes a "tree contest" to compare yields from different tree types.

Setup

You'll need a fueled turtle with tools and inventory space, as set up in part 1 (watch the linked video for basics). Download the program using pastebin get Qn008fPa treefarm (or similar filename) in your turtle's terminal.

Usage

Run the program with treefarm (adjust based on your filename). Key options include:

  • Redstone stop: Apply a redstone signal to halt the turtle mid-operation.
  • Run for x turns: Specify the number of cycles (e.g., via arguments or in-program settings) to limit farming duration.

For full details on integration with part 1, watch the video.

Tips

Check the "tree contest" segment in the video to see which tree types provide the best yields for your farm. Refer to part 1 for initial setup: Tree farm part 1.