Installing Liberty City Pack
Installing takes about twenty minutes the first time, most of it for the required mods. The pack itself is one folder you copy into the game, plus one restart. Nothing in the game's own files is changed: the pack only adds files to plugins\ and to FusionFix's update\ folder.
Before you start
- Check that you have GTA IV: The Complete Edition 1.2.0.59 (how to check).
- Back up:
- your saves:
Documents\Rockstar Games\GTA IV - your GTA IV folder, or at least
plugins\,update\and any trainer files in it.
- your saves:
- Find your GTA IV folder: the one with
GTAIV.exein it (Steam and Rockstar Games Launcher).
Step 1: the required mods
Install each mod in REQUIREMENTS by following its own readme, in this order:
- FusionFix 5.1.2. Start the game once and check that it still reaches the main menu. Close it.
- ScriptHook 0.5.1 with the Complete Edition hook fix.
- Liberty's Legacy 2.4.1. Start the game, load a save and open the trainer (its readme lists the key).
- Liberty Loadout 0.18.0. In game, open the weapon wheel once.
If the game doesn't reach the main menu at any point, undo the last mod and check its readme before going on. It's much easier to find a problem now than after the pack is in.
Step 2: the pack
- Download
LibertyCityPack-<version>.zipfrom the download section and unzip it. To check the download, compare the files withSHA256SUMS.txt. - Open the zip's
Game Folderand copy itspluginsfolder into your GTA IV folder. Merge it with thepluginsfolder that is already there. You don't need to replace any existing file. - Make the one change in Liberty Loadout's settings (below).
- Optional, our cars: for each car you want, open
Optional\<car>\Game Folderin the zip and copy itspluginsandupdatefolders into your GTA IV folder the same way. Don't paste any data lines: the pack adds them for you on the next start. The car's ownREADME.txtdescribes pasting them by hand for people who install the car without the pack; skip that step. - Start the game. On this first start the pack builds the episode-weapon data from the episodes in your own copy of the game (about a second; nothing is downloaded), and adds the data lines for any of our cars you installed. About five seconds into the game a line says it's ready: quit and start the game once more.
- From the second start on, you have the episode weapons with their sounds, the parachute and character switching, and our cars in the garage.
What the first start does
- It reads The Lost and Damned and The Ballad of Gay Tony files that come with your Complete Edition, and writes the data it makes into the
updatefolder FusionFix uses. It never changes the game's own files. - If another mod already has one of those files there (a weapon mod's
WeaponInfo.xml, or awaveslots.xmlfrom Radio Restoration or a car mod), the pack adds to that file and keeps the original inupdate\z-LibertyEpisodes\originals\. If it can't add to it (a broken file, for example), it writes nothing, the on-screen line says another mod has the files, andplugins\LibertyEpisodes.lognames the file. - The episode gun sounds need the game on an NTFS drive (Windows' normal format). On other drives the weapons work without their episode sounds.
- After a game update, or if one of its files goes missing, it rebuilds by itself on the next start: then restart once more.
- Keep FusionFix's own episode-weapons option off:
EpisodicWeapons=0in the[EPISODICCONTENT]section of its settings, which is the default. With it on, FusionFix crashes at start-up; the pack does that job itself.
One setting in Liberty Loadout
So the weapon wheel sits on the LB button (tap to holster, hold for the wheel), open plugins\LibertyLoadout.ini and change
WeaponWheelControllerButton NextWeapon
to
WeaponWheelControllerButton LB
Settings for other mods.txt in the zip says the same. Nothing else in another mod's files needs changing.
What's in the zip
LibertyCityPack-<version>/
Game Folder/
plugins/
LibertyCityCore.asi menus, chauffeur, traffic, police, crew, modes, crash guards
CompactHUD.asi HUD card, reticle, map, the world-loading fix
LBInteractionCompat.asi the weapon-wheel button: tap to holster, hold for the wheel
PedSpawnGuard.asi the bodyguard spawn guard
LibertyEpisodes.asi episode weapons, the parachute, and the first-start step
LibertyCityPack/cars/ our cars' data lines, which the first start adds for you
Optional/
TandemT6/ Tandem T6, exactly as its own release
RoadsterX/ Roadster X, exactly as its own release
README.txt LICENSE.txt CREDITS.txt CHANGELOG.txt
Settings for other mods.txt
manifest.json SHA256SUMS.txt
The pack's own settings files (LibertyCityCore.ini, LibertyClownCar.ini, LibertyPedMenuGuard.ini, LibertyEpisodes.ini) are optional: without them every setting uses its default, and the menu saves your choices.
Check that it works
- The trainer's menu shows the pack's pages.
- The pack's logs in
plugins\(LibertyCityCore.log,CompactHUD.log,LBInteractionCompat.log,PedSpawnGuard.log) each end with a line saying it is ready. A line saying a version check failed means one of the required mods is not the listed version. - Controls to start with, on a controller: RB + X opens the trainer (F11 on the keyboard), Start twice opens the garage, LB is the weapon wheel.
On a Mac with CrossOver
Do the same steps inside your CrossOver bottle:
- In CrossOver, open the bottle's C: drive and go to the GTA IV folder, usually
Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV\GTAIV. - Follow the steps above in that folder.
- If no ASI mod loads at all, set a DLL override in the bottle's Wine configuration:
dinput8= native, builtin. FusionFix's own readme explains this.
Uninstall
- First undo the first-start data: open
plugins\LibertyEpisodes.ini(create it if it isn't there), add ``[Data] Remove=1`then start the game once and quit. That removes every file the pack made inupdate\`, puts back any other mod's file it had added to, and takes our cars' data lines out. - Delete the pack's files from
plugins\: every file and folder listed in the zip'smanifest.json. To remove one of our cars, delete itsplugins\<car>.asi, its.iniand folder, andupdate\z-<car>\. - The required mods stay installed and keep working without the pack. Remove them too, with their own readmes, if you want the plain game back.
- Keep the save backup from Before you start until you've played a little without the pack.
Problems
See the wiki's FAQ, then report it: attach the pack's .log files from plugins\ and say which store and game version you have.